Genere: Tower Defense
Players: 1
Release: 2014
Price: Free
Stage of Development: Beta
Development Status: Complete
Tower Defense was created out of my love of the purest tactics of the tower defense genere. I warn you that this is not an easy game by any means. It's AI is challenging, random, and I'd dare say exciting. It boasts a wide variety of towers, enemies, and a level editor.
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Version History
V1.1.0 (save files will NOT carry over)
+added 'Resume From Save' button to failure screen
+added 2 new enemy types
+added 4 new levels
+added variant to spreader and glaciator ammo angle
+added different tiers of enemies that the wave generator can pick between when choosing the next enemy type to spawn
+added energy particles to the laser and plasma towers
+changed the active spawner graphic
+changed the battery graphic
+minimap on the 'Play' menu now draws the save file data for the currently selected level
*reordered enemy position search priority for life based target modes
*renamed 'CloseRcmOnSelect' option to 'CloseRightClickMenuOnClick'
*renamed save file extension from '.lvl' to '.sav'
*fixed not being able to interact underneath a hidden infobox
*fixed gattling and minigun ammo objects not being destroyed when leaving the screen boundaries
*fixed the omega not using ammo when no enemies are within range
*fixed messages running off the infobox
*fixed the infobox not displaying the target mode for towers that it does not apply to when the mouse was hovering over the right click menu
*fixed screenshake from distorting the edges of the screen
*fixed all found drawing layer related issues
~drastically rebalanced everything regarding the wave generator
~drastically rebalanced factory earnings
~decreased mortar explosion time from 3 to 2 seconds
~decreased missile explosion time from 4 to 3 seconds
~decreased minigun range from 64 to 48
~decreased unobstructed range of oil and fire particles
~increased missile ammo speed from 2 to 2.5
~decreased save file size drastically
+added 'Resume From Save' button to failure screen
+added 2 new enemy types
+added 4 new levels
+added variant to spreader and glaciator ammo angle
+added different tiers of enemies that the wave generator can pick between when choosing the next enemy type to spawn
+added energy particles to the laser and plasma towers
+changed the active spawner graphic
+changed the battery graphic
+minimap on the 'Play' menu now draws the save file data for the currently selected level
*reordered enemy position search priority for life based target modes
*renamed 'CloseRcmOnSelect' option to 'CloseRightClickMenuOnClick'
*renamed save file extension from '.lvl' to '.sav'
*fixed not being able to interact underneath a hidden infobox
*fixed gattling and minigun ammo objects not being destroyed when leaving the screen boundaries
*fixed the omega not using ammo when no enemies are within range
*fixed messages running off the infobox
*fixed the infobox not displaying the target mode for towers that it does not apply to when the mouse was hovering over the right click menu
*fixed screenshake from distorting the edges of the screen
*fixed all found drawing layer related issues
~drastically rebalanced everything regarding the wave generator
~drastically rebalanced factory earnings
~decreased mortar explosion time from 3 to 2 seconds
~decreased missile explosion time from 4 to 3 seconds
~decreased minigun range from 64 to 48
~decreased unobstructed range of oil and fire particles
~increased missile ammo speed from 2 to 2.5
~decreased save file size drastically