Genere: Turn-Based Strategy
Players: 2-6 (Local or Internet)
Release: 2016
Price: Free
Stage of Development: Alpha
Development Status: In Progress
Tactician is my first game to include practical networking functionality. It is heavily inspired by the 2001 classic Advanced Wars for the GameBoy Advance. It is purely strategic and relatively light on mechanics.
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Version History
V082116
*fixed the editor faction selection popup from displaying nonexistent factions and crashing the game upon their selection
V052416
*fixed files not being saved if the programs appdata directory didn't exist
V041916
+added ice tile
~increased missile movement speed by 2
*simplified text handling under the hood
*fixed text not being sent accross network
*fixed text fields not saving to file
*fixed unit effects occuring multiple times per turn
*fixed deleting a level file sending to the main menu
*fixed map updates from reseting the tile animation frame
*fixed the editor faction selection popup from displaying nonexistent factions and crashing the game upon their selection
V052416
*fixed files not being saved if the programs appdata directory didn't exist
V041916
+added ice tile
~increased missile movement speed by 2
*simplified text handling under the hood
*fixed text not being sent accross network
*fixed text fields not saving to file
*fixed unit effects occuring multiple times per turn
*fixed deleting a level file sending to the main menu
*fixed map updates from reseting the tile animation frame