Genere: Arcade Platformer
Players: 1-4 (Local)
Release: 2012
Price: Free
Stage of Development: Finished
Development Status: Complete
Falling was the game series that taught me how to program. My first four years of experience were essentially spent developing one of these many games. The game went through at least three rewrites over the course of four years and went from a buggy, laggy, unfun game to a relatively delightful local multiplayer experience.
I'm not ashamed to say that I had over 70 hours of play time on this game back in the day. It was my go-for-broke boredom release. Plus, I have yet to find someone who can challenge my high score: 4612 on ultra difficulty, baby!
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Version History
V2.1.0
+improved the gui's mouse detection algorithms
+removed the broken update system
+added selection indicators to the clear options
*fixed the speed block's ability to dynamically adjust the state in time of objects
+improved the gui's mouse detection algorithms
+removed the broken update system
+added selection indicators to the clear options
*fixed the speed block's ability to dynamically adjust the state in time of objects
Previous Versions
V1.7.0 DOWNLOAD
+custom play mode giving power to the player(s)
+four brand new, unique bosses
+two player mode to double the fun
+ultra mode for the expert players
+added score blocks for yet another challenge
*fixed the placement of fallen-object graphics
+custom play mode giving power to the player(s)
+four brand new, unique bosses
+two player mode to double the fun
+ultra mode for the expert players
+added score blocks for yet another challenge
*fixed the placement of fallen-object graphics